Magical Skills

Magician
You are able to cast the three basic spells;detect magic, operate portal and create bond. You may gain additional spells by purchasing an extra spell.
 * You must purchase magician before you can take any other magical skills

Each spell requires you to expend mana to cast them. The magician skill grants you four personal mana per day. You may purchase extra mana. Your character’s personal mana replenish overnight.

If you have access to crystal shards, then you may use these to cast spells instead of your personal mana. Crystal shards are produced by a Crystaler, which is a profession. A starting profession produces five crystal shards per event.

Extra Spell
You may choose one additional spell from the list each time you purchase this skill.

Extra Mana
You gain 1 additional personal mana per day each time you purchase this skill. The cost to purchase this skill increases by 1 pt each time you purchase this skill.

Battle Mage
Any character that has purchased the magician skill can use a rod or wand as a mage’s implement to touch a target to cast a spell. This skill allows you to use a staff as a mage’s implement to cast spells. A mage staff can be between 42” and 84” long. During combat, you must hold the weapon in two-hands whenever you use it. If your mage staff is over five feet long (>60”) then you must have at least 18" in separation between your hands when you use it.
 * Allows the character to use a staff to cast spells
 * Allows the character to wear mage armour that provides the wearer with two additional hits
 * Mage armour does not protect against CLEAVE or IMPALE

Your character may also wear mage armour. Mage armour is a type of magical talismanic armour that protects you against harm but allows you to cast spells. Although mage armour is magical in nature, your character is able to fashion their own armour. If you have purchased this skill then you are considered to have access to a suit of mage armour, in the same way a warrior has access to a suit of mundane armour.